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Spacebase Startopia – Launch Trailer

Spacebase Startopia is a galactic new take on a fan-favourite space base-management game set in…well, space! This vibrant and often absurd universe offers players an exciting blend of city building and base-management, with a flash of RTS skirmishes.

By breathing life back into a true classic, developer Realmforge Studios strikes a careful balance between nostalgia and innovation in its reimagining of the popular strategy game, which revolves around a donut-shaped space station filled to the brim with a colourful cast of aliens managed by their tireless commander (that’s you, human).

In Spacebase Startopia, players will carve out their own little space in the universe, ready to become a galactic utopia – if your management skills are up to the task. With three different game modes and a vast amount of management decisions to be made under the watchful eye of the VAL, the station’s sardonic AI, there’s plenty of in-depth gameplay waiting for new and seasoned players alike. But beware of invading space pirates, who will do their best to ruin your carefully laid plans!

 

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Historical Mortal Kombat 1 in 3D

Mortal Kombat is an arcade fighting game developed and published by Midway in 1992 as the first title in the Mortal Kombat series. It was subsequently released by Acclaim Entertainment for nearly every home platform of the time. The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.
Mortal Kombat was considered as one of the greatest video games of all time by critics and audiences in the 21st century and became a best-selling game and remains one of the most popular fighting games in the genre’s history, spawning numerous sequels and spin-offs over the following years and decades, beginning with Mortal Kombat II in 1993, and together with the first sequel was the subject of a successful film adaptation in 1995. However, it also sparked much controversy for its depiction of extreme violence and gore using realistic digitized graphics, and, along with the home release of Night Trap, prompted the formation of the Entertainment Software Rating Board (ESRB), a U.S. government-backed organization that set descriptor ratings for video games.
In November 1993, Acclaim announced that they had shipped more than three million copies of Mortal Kombat, counting the SNES, Genesis, Game Boy, and Game Gear versions combined.

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Short View to Next Gen Sizzle Reel of Games by Unreal Engine 5

Unreal Engine already supports Sony PlayStation 5 and Microsoft Xbox Series X, and Epic is working closely with console manufacturers and dozens of game developers and publishers using Unreal Engine 4 to build next-gen games.

Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, PC, Mac, iOS, and Android.

Unreal Engine is designed for forwarding compatibility, so you can get started with next-gen development now in UE4 and move your projects to UE5 when ready.

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The Sky Is Calling You – (MFS) Microsoft Flight Simulator – Real Snow Demo

Happy New Year from Microsoft Flight Simulator.
Microsoft Flight Simulator has added snow to its real-time weather system. Check out the video showing off the new weather conditions above, and read on for more.

Snow will now be a common visual feature when flying in the northern hemisphere, where it’s currently wintertime. Expect gorgeous vistas of freshly powdered landscapes, frozen lakes, and icy cold oceans – the start of the trailer shows off a snowy Neuschwanstein Castle in Germany that I’d love to lock myself in and refuse to leave. There’s footage of a plan soaring over white-tipped mountains and resting on a frozen lake.

Microsoft Flight Simulator has real-time weather features based on where the player is flying, meaning that your snow should update in real-time. It’s an incredibly impressive system that you can adjust while you’re flying, so if you’re in the mood for some sunny weather you can make those clouds part.

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The Impact of Virtual Reality on Mental Health Problems and Mental Disorders

Virtual reality (VR) is being used more and more often as a therapeutic tool in psychology or psychiatry. In recent years, VR interventions appear more extensively also in disorders such as depression, anxiety and phobia.

At Oxford University a new study has phobia sufferers immersed in claustrophobic or stressful situations. Professor Daniel Freedman explains, “After just 30 minutes of VR…there were large reductions in paranoia”. As a sensory stimulator, carers say Alzheimer sufferers enjoy reduced agitation when using the therapy. Trialed in 50 US hospitals, it has also become a key tool in treating soldiers with PTSD.

There are two different focuses of VR in healthcare: VR as a simulation tool and VR as an interaction tool. Physicians and surgeons mainly use VR as a simulation tool, while in behavioral medicine the interaction focus predominates.

VR has been used in conjunction with counseling and cognitive behavior therapy for the treatment of addictions. The scenario where addiction behavior is very likely to occur is replicated using VR, so that the counselor can observe their behavior and reaction to it. This information is used to plan appropriate therapy. The effectiveness of VR has been verified in the treatment of acrophobia, spider phobia, panic disorder and agoraphobia, body image disturbances, binge eating disorders, and fear of flying.

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It Takes Two – Official Reveal Trailer by EA

It Takes Two is literally a romantic comedy, which isn’t that usual in video games. It’s about a small family, a little girl, Rose, the father Cody, and the mother May. Cody and May are about to separate. Rose is devastated about it of course, so she creates these two dolls representing her parents that magically come to life in this fantastical world. You and a friend will play the game as the doll versions of Cody and May, and you’ll go through a lot of weird and messed up things from there on.
Hop on the wildest trip of your life in It Takes Two, coming to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC (Origin, Steam) on March 26, 2021: https://www.ea.com/games/it-takes-two
Play as the clashing couple Cody and May, two humans turned into dolls by a magic spell. Trapped in a fantastical world, they’re reluctantly challenged with saving their fractured relationship by the suave love guru Dr. Hakim. A huge variety of gleefully disruptive gameplay challenges stand between them and their return to normal.
From the award-winning studio Hazelight, creators of A Way Out and industry-leaders of narratively driven cooperative play, comes a wondrous adventure where only one thing’s for certain: we’re better together.
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Microsoft Surface Duo, Dual-Screen, Infinite possibilities

The magic of a 360° hinge and two screens.
Do more than ever before on the new Surface Duo, featuring the best of everything you need to do one better. Like Microsoft 365 and every Androidᵀᴹ app in the Google Play store, brilliantly displayed on two high-resolution touchscreens that can show two apps at once. And with a revolutionary 360° hinge, multiple modes, and an ultra-thin design, it’s not just the new way of getting things done, it’s the new best way of getting anything done.

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Impact of Virtual Reality in the Social Phobia by Research

Virtual Reality (VR) can be used as a therapeutic tool to conduct efficacious in-session exposure therapy by presenting virtual equivalents of phobic stimuli, yet past hardware restrictions hindered implementation in routine care and effectiveness studies.

People with social phobia have a severe fear of everyday social situations. In this video we describe a virtual reality exposure therapy system specifically designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored by a therapist. To control phobic stressors, therapists can control the avatar’s gaze, the avatar’s dialogue style and the narrative stories that are embedded throughout the exposure. The system uses the Delft remote virtual reality exposure therapy platform which allows remote treatment.

This video is part of CHI 2012 paper:
Brinkman, W.P., Hartanto, D., Kang, N., de Vliegher, D., Kampmann, I.L., Morina, N., Emmelkamp, P.M.G., Neerincx, M.A. (2012) A virtual reality dialogue system for the treatment of social phobia, CHI’12: CHI’12 extended abstracts on human factors in computing systems, p. 1099-1102.

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How AI and Eye Tracking is revolutionizing VR Gaming

Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, with the hopes that it could reduce the performance requirements of VR. And while foveated rendering is an exciting use-case for eye-tracking in VR headsets, eye-tracking stands to bring so much more to the table.
Eye-tracking has been talked about with regards to VR as a distant technology for many years, but developments from companies across the industry have shown promising progress in precision, latency, robustness, and cost. The hardware is becoming increasingly available to developers and researchers.

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How Augmented Reality Will Change Education Completely by Florian Radke (TEDx)

 

Virtual and Augmented Realities can create powerful experiences in Education. This TedX talk explains some of the ways AR can be implemented and how it can be a positive force in the future of education. Creating immersive experiences is our passion and we have seen first-hand the increase in engagement and retention when VR and AR are integrated into the learning process. At Th3rdEye we are excited to see the change this creates both in K-12 and higher learning as well as corporate training!
Florian Radke talks about how Augmented reality is not a toy, it’s a powerful tool that will help solve some of the world’s biggest problems. If we do it right, it can be the next great platform for education, human connection, and productivity. Like Iron man, we all will soon be surrounded by data and 3D models that we can interact with, as early as the year 2025.
Florian is currently leading communications at Meta, an augmented reality (AR) company that is one of the companies at the forefront of designing our AR future. Meta’s focus is not on creating experiences that distract or pull us out of the real world, but rather than enhance our natural environments and facilitate greater learning and communication than has been available before.
The possible applications range from more immersive classroom learning to a collaborative creative tool that can be used in real-time to bring storytellers together from around the world.
This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx

 

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My name is Sayed Ahmadreza Razian and I am a graduate of the master degree in Artificial intelligence .
Click here to CV Resume page

Related topics such as programming, image processing, machine vision, virtual reality, machine learning, data mining, and math are my research interests.

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My Scientific expertise
  • Image processing
  • Machine vision
  • Machine learning
  • Pattern recognition
  • Data mining - Big Data
  • CUDA Programming
  • Game and Virtual reality

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Waiting hurts. Forgetting hurts. But not knowing which decision to take can sometimes be the most painful.

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