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E3 2016 Showcases More Than 2,300 Products

E3 2016 Showcases More Than 2,300 Products

E3 2016 Showcases More Than 2,300 Products

E3 2016 once again delivered as the premier place to see what’s next in video games, as more than 250 exhibitors displayed more than 2,300 products for industry professionals, analysts, journalists and gamers.

Attendees had the chance to see the newest, most anticipated video games such as Zelda: Breath of the Wild, Dishonored 2 and Battlefield 1, as well as the latest in virtual reality and updates to the current console generation from Microsoft, PlayStation and Nintendo.

This year’s event also featured the first-ever fan show, E3 Live. This brand new event, which ran alongside E3 from June 14-16, offered fans the opportunity to explore new games and technology, compete in various game competitions and interact with developers. The event sold out within hours, as 20,000 fans from more than 100 countries enjoyed concerts from Steve Aoki, Wiz Khalifa, Big Boi and Empire of the Sun.

E3 2016 Showcases More Than 2,300 Products

E3 2016 Showcases More Than 2,300 Products

Alongside the new game and product announcements, this year’s event featured the annual E3 College Game Competition, a game design contest among colleges and universities with video game development programs. Industry experts awarded top prize to Savannah College of Art and Design (SCAD) and its game Brobot Beatdown, a virtual reality Mech combat game where players pilot giant robots from a virtual cockpit to battle with friends. This was the third time in four years SCAD has won this prestigious competition.

E3 2016 once again demonstrated the true value of video games in the entertainment industry, showcasing video games’ evolution through virtual and augmented reality, mobile technology and new, more advanced consoles.

Explore Virtual Reality at GTC

Explore Virtual Reality at GTC

Explore Virtual Reality at GTC

The Virtual Reality Track at GTC delivers valuable insight and best practices for creative and technical professionals across a wide range of industries:

  • Manufacturing
  • Media & Entertainment
  • Medical
  • AEC
  • Energy & Scientific Visualization
  • Gaming

This track is ideal for ISVs that serve these industries with professional applications for content creation and visualization, as well as HMD manufacturers offering equipment for VR experiences.

Explore Virtual Reality at GTC

Explore Virtual Reality at GTC

There’s also a VR Village, where you can explore the latest advances in VR technologies and learn all about the visualization power they demand. From 3D gaming, to product design, to cinematic experiences and beyond, virtual reality promises to revolutionize the way we experience the digital world.

And just announced is the ECS VR Showcase – an opportunity for 8 teams to present their innovative work using Virtual Reality. The winning team will win $30,000 USD in cash and prizes.

Attend and learn how you can adapt VR into your business strategies.

NVIDIA’s GPU-Horsepower in Autos Unleashed at GTC 2016

NVIDIA’s GPU-Horsepower in Autos Unleashed at GTC 2016

NVIDIA’s GPU-Horsepower in Autos Unleashed at GTC 2016

Hands off the steering wheel. Feet off the pedals. Sit back. Relax. We’ll take you on an eye-opening ride at next month’s GPU Technology Conference.

GTC 2016, set for April 4-7 in Silicon Valley, features an amazing collection of over 500 sessions and tutorials.

For the car-inclined, we’ll have an Automotive track with more than two dozen sessions on autonomous driving, driver assistance systems and next-generation human machine interfaces.

Our partners from around the globe — including Audi, Ford, Mercedes-Benz, Volvo, Eyeris and Elektrobit — will tell stories of how the automotive industry is being transformed, and how GPUs and deep learning are leading the way.

Mercedes-Benz “Concept IAA” (Intelligent Aerodynamic Automobile). Touch-based operating philosophy. Mercedes-Benz’s Concept IAA (Intelligent Aerodynamic Automobile) with touch-based operating philosophy.

Mercedes-Benz “Concept IAA” (Intelligent Aerodynamic Automobile). Touch-based operating philosophy. Mercedes-Benz’s Concept IAA (Intelligent Aerodynamic Automobile) with touch-based operating philosophy.

We’ll also have some of the coolest super cars powered by NVIDIA at the San Jose Convention Center. You’ll also see hands-on demonstrations of what happens inside DRIVE PX 2, the brain of the self-driving car. Try out the latest VR headsets and be transported to other worlds. And Gill Pratt, one of the world’s leading figures in AI and CEO of the Toyota Research Institute, will deliver a keynote address on April 7.

Here’s a snapshot of some of the sessions that should get your adrenaline pumping:

Audi VR experience advanced setup

Audi VR experience advanced setup

  • Audi AG’s Marcus Kuehne and Thomas Zuchtriegel, in a talk called Audi VR Experience – A Look into the Future of Digital Retail, will share challenges and learnings from Audi’s work creating a VR-based showroom.
  • Richard Membarth of DFKI and Christoph Lauer of Audi AG, in a talk on Safety-Critical Functions with High Reliability, will describe the new possibilities for crash prediction in embedded systems that are only possible by taking advantage of recent developments of embedded GPUs.
  • The Foundry’s Vilya Harvey will share how Mercedes-Benz worked with his firm on next-gen digital user experiences for drivers, in his talk Hollywood Under the Hood: The Mercedes Concept IAA.
  • Elektrobit’s Karsten Hoffmeister, speaking on Software Architectures for Autonomous Driving Vehicles, will discuss modern vehicle functions like advanced driver assistance systems and the rapidly growing demand for high performance computing power. He’ll also address the need for critical, highly reliable safety functions in the next generation of vehicle infrastructure platforms.
  • Modar Alaoui, CEO of Eyeris, will introduce attendees to vision software that reads facial micro-expressions in real time for use in driver monitoring systems. He’ll also include a live demo in his session, Driver Face Analytics & Emotion Recognition Using Deep Learning.

Video Game Industry Stars Descend on Las Vegas for DICE 2016

Last month, the 2016 D.I.C.E. Summit brought together video game executives, designers, developers, and publishers from around the world to explore the creative process and discuss the industry’s current state and exciting future.

Video Game Industry Stars Descend on Las Vegas for DICE 2016

Video Game Industry Stars Descend on Las Vegas for DICE 2016

Industry icons like Randy Pitchford and Todd Howard examined the promises innovations such as virtual reality represent for the future of video games; debated the challenges facing the industry such as gender diversity; and offered unique insights into how video games have become the leading entertainment industry in the United States.

Michael D. Gallagher, president and CEO of the Entertainment Software Association (ESA), gave an in-depth look at the evolution of the industry as well as its significant impact on the economy, education, and technology. The speech illustrated how far video games have come, drawing on ESA’s pivotal role in the landmark Supreme Court decision, growing relationships with federal and state policymakers, and initiatives like the Higher Education Video Game Alliance (HEVGA) and the ESA Foundation.

Gallagher concluded by calling on the industry to join ESA in ensuring that the industry keeps growing, and for players to get involved through the Video Game Voters Network. “This work must continue. The mission isn’t over. And our strength and success depend upon the continued support of all of you.” Watch the full speech online here.

Afterward, Gallagher fielded questions about the role ESA plays in other important issues, such as increasing gender diversity in tech-related fields. As Gallagher noted, the video game industry employs more women than other tech sectors and nearly a third of students enrolled in video game programs are women. Women are increasingly represented in games too: every major game released in the fourth quarter of 2015 had playable female characters. “I see the pipeline looks much brighter when it comes to the diversity issues of today,” Gallagher remarked.

For a full recap of this year’s summit, visit the D.I.C.E. website.



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About me

My name is Sayed Ahmadreza Razian and I am a graduate of the master degree in Artificial intelligence .
Click here to CV Resume page

Related topics such as image processing, machine vision, virtual reality, machine learning, data mining, and monitoring systems are my research interests, and I intend to pursue a PhD in one of these fields.

جهت نمایش صفحه معرفی و رزومه کلیک کنید

My Scientific expertise
  • Image processing
  • Machine vision
  • Machine learning
  • Pattern recognition
  • Data mining - Big Data
  • CUDA Programming
  • Game and Virtual reality

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