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E3 2016 Showcases More Than 2,300 Products

E3 2016 Showcases More Than 2,300 Products

E3 2016 Showcases More Than 2,300 Products

E3 2016 once again delivered as the premier place to see what’s next in video games, as more than 250 exhibitors displayed more than 2,300 products for industry professionals, analysts, journalists and gamers.

Attendees had the chance to see the newest, most anticipated video games such as Zelda: Breath of the Wild, Dishonored 2 and Battlefield 1, as well as the latest in virtual reality and updates to the current console generation from Microsoft, PlayStation and Nintendo.

This year’s event also featured the first-ever fan show, E3 Live. This brand new event, which ran alongside E3 from June 14-16, offered fans the opportunity to explore new games and technology, compete in various game competitions and interact with developers. The event sold out within hours, as 20,000 fans from more than 100 countries enjoyed concerts from Steve Aoki, Wiz Khalifa, Big Boi and Empire of the Sun.

E3 2016 Showcases More Than 2,300 Products

E3 2016 Showcases More Than 2,300 Products

Alongside the new game and product announcements, this year’s event featured the annual E3 College Game Competition, a game design contest among colleges and universities with video game development programs. Industry experts awarded top prize to Savannah College of Art and Design (SCAD) and its game Brobot Beatdown, a virtual reality Mech combat game where players pilot giant robots from a virtual cockpit to battle with friends. This was the third time in four years SCAD has won this prestigious competition.

E3 2016 once again demonstrated the true value of video games in the entertainment industry, showcasing video games’ evolution through virtual and augmented reality, mobile technology and new, more advanced consoles.

Diablo Meets Dark Souls in Isometric Action-RPG Eitr

Among the indie games Sony showcased during its E3 press conference this week, Eitr was what most stood out to me. Take a quick look at it and it’s easy to assume this is essentially a Dark Souls-style game with an isometric camera. In fact, it’s a better version of that, mixing in elements of Diablo and featuring some wonderful pixel-art graphics and subtle music.

The Dark Souls comparison might seem lazy in light of how frequently it gets thrown around for any game that has some semblance of difficulty, but it’s fully appropriate here. And it’s not one the game’s two-person studio, Eneme Entertainment, shies away from; it brings up Dark Souls when discussing what it set out to make while also citing Diablo and The Legend of Zelda: Ocarina of Time.

In the section of Eitr that I played, I fought my way through a forest area before making my way into a dungeon of sorts. Combat should immediately feel familiar to anyone who’s played a Souls game or Bloodborne; you carefully pick spots to swing away at enemies, ensuring not to exhaust all of your stamina so that you’re able to avoid being attacked yourself. You can do this by blocking (provided you have a shield equipped), dodging, or parrying, the latter of which requires precise timing but leaves enemies vulnerable.

You’re also able to sprint, which is useful as both an offensive and defensive maneuver. It can be used to run away from enemies, and in some cases it’s more useful than dodging, which causes you to slow down for a moment. That can prove to be disastrous in spots, particularly against a boss at the end of my demo who had a large area-of-effect attack that could seemingly only be avoided by running away. Sprinting is also useful for closing the gap between you and an enemy, but doing so drains stamina, so there’s a risk to sprinting into your attacks because doing so can leave you unable to avoid your enemies’.

There are other clear parallels to Dark Souls. You carry a limited number of potions that are used to restore your health, and these can be refilled at campfires you’ll find from time to time, for instance.

But there’s also plenty here aside from the camera angle to distinguish it from Dark Souls. Health potions can be refilled without a campfire by killing enemies. You can only attack left and right, even when using a bow, Golden Axe-style. Skills can be used to infuse your attacks with additional damage (and possibly other things). Upon death, a roulette spins to determines various effects that are cast on you; this might do something negative, like cause you to lose your item, or if you’ve died a number of times in a row, you might receive a buff.

Rather than accumulating experience points, you earn favor, which can be used to increase your level. Alternatively, you can choose to hold on to it for a more powerful boost than a standard level increase. This is particularly intriguing because players can make themselves extremely powerful if they’re willing to risk the possibility of dying and having to grind for more favor.

The most interesting differentiating element is the game’s Diablo-style loot. Enemies will drop weapons, armor, boots, rings, and so on that you’re able to equip. The weapons come in a number of varieties, and you’re able to choose the style that best suits you, be it a two-handed sword, a sword and shield, a sword-and-axe combo, or something else. While item drops were much less common during my session than in Diablo, it was satisfying to be rewarded with these kinds of tools for taking down enemies.

Eitr also impressed me with both its graphics and sound. This is a visually striking game, with a very dark, gorgeous pixel-art aesthetic that feels perfectly suited to this sort of experience. Combat moves are also wonderfully animated in a way that really stands out by being paired with the retro visuals.

In terms of music, there typically isn’t a lot–it’s very subtle most of the time, offering a creepy ambiance as you make your way through an area. When facing a boss, it really kicks in; the one I faced was accompanied by some intense music that inadvertently caused me to become too aggressive.

I walked away from my brief time with Eitr impressed. I do hope that the full game offers enough opportunities for exploration so that it doesn’t feel like you’re traveling down a linear path. Even without that, there are enough elements at work here–including those I didn’t get to see in-depth, like a skill tree and gems with different effects that can be equipped–that make Eitr look promising.

Kinect Is Not Dead, Microsoft Says

“We are absolutely continuing to support Kinect.”

Microsoft did not talk about its motion-sensing Xbox peripheral Kinect during the company’s E3 briefing this week or at all during the show itself. Some fans might be wondering how committed Microsoft is to the technology considering it didn’t take any time to talk about it at the year’s biggest gaming show.

But now, Xbox executive Aaron Greenberg has spoken out to assure fans that Kinect is here to stay.

“We are absolutely continuing to support Kinect,” Greenberg told GameSpot this week at E3.

He went on to say that Microsoft is “innovating with Kinect in a different way,” pointing out that there are features included with the new Xbox One user interface that will leverage Kinect. One of these is Cortana, Microsoft’s Siri-like digital assistant, that will be available on Xbox One sometime in the future.

“So we’re continuing to support Kinect where it makes sense,” Greenberg added.

When the Xbox One launched in November 2013, all Xbox One bundles came with Kinect. But this changed a year later, when Microsoft released a Kinect-free bundle and offered the camera as an optional add-on. Greenberg stressed that consumers having a choice is an important part of the overall Xbox One strategy.

“We really want Kinect to be a choice for customers. For me, I love it; I turn my Xbox One with Kinect; I use it for entertainment; I use it to do screenshots and all that,” he said. “I like to be able to have my hands on the controller and use voice commands. But, frankly, a lot of people also want a better value and don’t want to have to pay for it. So we’re not going to force people to do that. We give people the choice.”

You can watch our full interview with Greenberg below.

Remember Me and Life Is Strange Dev Announces Vampyr

Dontnod, the French developer which previously released Remember Me and Life Is Strange has announced its next game at E3 2015, Vampyr, a role-playing game for Xbox One, PlayStation 4, and PC that will use Unreal Engine 4.

Vampyr is set in set in an early 20th century Britain, which is thrown into chaos by a lethal Spanish Flu, and vampires that haunt the streets at night. Player will take on the role of Jonathan E. Reid, a military surgeon that becomes a vampire when he returns home from the war.

During the game, players will explore London, accept missions, and eventually have to decide who they’ll feed on.

“Absolutely all characters in the game are potential victims of your vampiric lust,” the developer said in a release. “Carefully study the habits of your next victim, his or her relationships with other characters, and set up your strategy to feed, unnoticed: seduce them, change their daily habits, or make sure they end up alone in a dark street.”

Vampyr’s combat includes, melee, shooting mechanics, and supernatural vampire abilities that’ll help you take on different species of vampire creatures as well as vampire hunters. Player will also be able to create their own weapons using a deep crafting system and materials looted from defeated enemies.

Vampyr will be published by Focus Home Interactive in 2017.

Star Wars: Battlefront, Fallout 4 Lead E3 2015 Awards Nominees

DICE’s shooter receives five total nominations, including overallBest of Show; Fallout 4 and Horizon: Zero Dawn follow with four.

The nominees have been announced for the E3 2015 Game Critics Awards, with DICE’s shooter Star Wars: Battlefront leading the way with five total nominations, including one for overall Best of Show.

Battlefront, due November 17 across console and PC, was also nominated for Best Console Game, Best PC Game, Best Action Game, and Best Online Multiplayer.

Bethesda’s post-apocalyptic RPG Fallout 4 and Killzone developer Guerrilla Games’ new IP Horizon: Zero Dawn followed with four nominations each.

Looking at nominations by publisher, Electronic Arts and Sony led the way with 11 nods each, followed by Bethesda (seven), and Microsoft and Nintendo with six each.

See below for the full rundown of nominees for the E3 2015 Game Critics Awards. These were decided by a panel of 38 publications, including GameSpot. Winners will be announced on Tuesday, July 7.

Deus Ex: Mankind Divided, XCOM 2, and Ghost Recon: Wildlands were not made playable to judges so they were not in the running.

Best of Show

Best Original Game

Best Console Game

  • Fallout 4
  • Horizon Zero Dawn
  • Star Wars: Battlefront
  • Super Mario Maker
  • Uncharted 4: A Thief’s End

Best Handheld Game

Best PC Game

Best Hardware

  • Microsoft HoloLens
  • Oculus Rift
  • Oculus Touch
  • Project Morpheus
  • Xbox Elite Wireless Controller

Best Action Game

  • Doom
  • Halo 5: Guardians
  • Just Cause 3
  • Star Wars: Battlefront
  • Tom Clancy’s Rainbow Six Siege

Best Action/Adventure Game

Best RPG

Best Racing Game

Best Sports Game

Best Family/Social Game

Best Online Multiplayer

Best Indie



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My name is Sayed Ahmadreza Razian and I am a graduate of the master degree in Artificial intelligence .
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Related topics such as image processing, machine vision, virtual reality, machine learning, data mining, and monitoring systems are my research interests, and I intend to pursue a PhD in one of these fields.

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My Scientific expertise
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  • Data mining - Big Data
  • CUDA Programming
  • Game and Virtual reality

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