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Back to Dinosaur Island Part 2

Back to Dinosaur Island Part 2

Back to Dinosaur Island Part 2

Return to Crytek’s Dinosaur Island and enjoy another glimpse into the developer’s exciting vision for Virtual Reality as you scale a deadly cliff face as huge flying dinosaurs react to your presence (Oculus Rift DK2 required).

Oculus Rift DK2 and Controller required to play

Back to Dinosaur Island 2 is an Oculus Rift DK2-exclusive Virtual Reality demo and requires an Oculus Rift DK2 HMD (SDK 0.8) to run.

Back to Dinosaur Island 2 requires a Xbox 360 for Windows or Xbox One Controller for Windows to be played. Gameplay with only mouse and keyboard is not supported.

About This Game

Return to Crytek’s Dinosaur Island and enjoy another glimpse into the developer’s exciting vision for VR. Back to Dinosaur Island 2 received a glowing reception when it was first shown to attendees at E3 2015 and has previously only been playable at select industry events. Now, gamers everywhere can sample the acclaimed VR demo firsthand – scaling a deadly cliff face as huge flying dinosaurs react to their presence and debris rains down from above. Mysterious landmarks on the horizon and stunning vistas on every side combine to immerse gamers in an entirely new reality.

Back to Dinosaur Island 2 has been built from the ground up to take advantage of the Oculus Rift HMD, and requires an Oculus Rift DK 2 (SDK version 0.8) to run. Please check the system requirements below. Virtual reality games require a high frame rate to guarantee a comfortable experience for the user. Running Back to Dinosaur Island 2 on weaker hardware can cause lower frame rates, which can lead to users having a less than ideal experience.

Play Back to Dinosaur Island Part 2

Play Back to Dinosaur Island Part 2

System Requirements

Minimum:

    • OS: Windows 7, 8 or 10 (64bit)
    • Processor: Intel Core i7-2600K 3.40GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers

Back to Dinosaur Island

Back to Dinosaur Island

Back to Dinosaur Island

Back to Dinosaur Island takes advantage of 15 years of CRYENGINE development to show users the sheer endless possibilities that upcoming Virtual Reality devices like the Oculus Rift offer, bringing them face to face with the most terrifying predator that has ever walked the Earth.

About This Game

Crytek first earned its reputation for pushing the limits of computer graphics with the original X-Isle/ Dinosaur Island demo, which wowed press at 1999’s E3 convention in LA. Now we come full circle with Back to Dinosaur Island, which blew away attendees of GDC 2015 earlier this year. Back to Dinosaur Island takes advantage of 15 years of CRYENGINE development to show users the sheer endless possibilities that upcoming Virtual Reality devices like the Oculus Rift offer, bringing them face to face with the most terrifying predator that has ever walked the Earth.

Back to Dinosaur Island has been built from the ground up to take advantage of the Oculus Rift HMD, and requires an Oculus Rift DK 2 device to run. Please check the System Requirements below- Virtual Reality games require a high frame rate to guarantee a comfortable experience for the user. Running Back to Dinosaur Island on weaker hardware can cause lower frame rates, which can lead to users having a less than ideal experience.

System Requirements

Minimum:

    • OS: Windows 7, 8 or 10 (64bit)
    • Processor: Intel Core i7-2600K 3.40GHz or AMD FX-8370 4.0GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 980 or AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Oculus Rift DK2 required, SDK Version 0.6 or 0.7 (0.8 coming in the future)

Crytek Announces VR First Partnership with IEEE

Crytek Announces VR First Partnership with IEEE

Crytek Announces VR First Partnership with IEEE

The IEEE joins growing list of high-profile partners for Crytek’s academic virtual reality initiative

Expanding the reach of its VR First academic initiative,Crytek today announced a new strategic partnership with the Institute of Electrical and Electronics Engineers (IEEE).

The IEEE is the world’s largest professional association for the advancement of technology, and supports a network of over 2,300 universities worldwide by providing course accreditation and learning resources.

Yu Yuan, Chair of the IEEE Digital Senses Initiative, said: “The IEEE Digital Senses Initiative is pleased to be a partner in the VR First initiative. We believe that virtual reality, as well as augmented reality, will have a great impact on all aspects of industry.”

Tom Coughlin, Director of the IEEE Region 6 and Chair of the IEEE Consumer Electronics Society Future Directions Committee, said: “Providing laboratories at Universities and Colleges where students can learn and create using state-of-the-art VR tools will be important to prepare the next generation of innovators who will make these technologies a part of our daily lives.”

Welcoming the partnership, Ferhan Özkan, Crytek’s Senior Business Development Manager Partnerships & Alliances, said: “Collaborating with the IEEE dramatically broadens the potential reach of VR First, and emphasizes our commitment to ensuring the program makes a genuine impact on the landscape of VR research and development at the grassroots level.”

Crytek’s collaboration with the IEEE follows on from news that the VR First program – which provides state of the art VR research facilities on university campuses – is being rolled out to seven new academic institutions in North America with support from AMD, Leap Motion, OSVR, and Razer.

For more information on VR First, visit cryengine.com/vrfirst.

Crytek Announces VR First Partnership with IEEE

Crytek Announces VR First Partnership with IEEE

About the Institute of Electrical and Electronics Engineers

The IEEE is the world’s largest professional association advancing innovation and technological excellence for the benefit of humanity. IEEE and its members inspire a global community to innovate for a better tomorrow through its highly-cited publications, conferences, technology standards, and professional and educational activities. IEEE is the trusted “voice” for engineering, computing and technology information around the globe. There are more than 430,000 IEEE members in more than 160 countries.

About VR First

VR First is an academic initiative designed to provide state-of-the-art facilities to anyone interested in exploring the power and potential of virtual reality development. The program encourages educational institutions around the world to establish dedicated VR labs on their campuses by partnering with Crytek and leading VR hardware innovators. VR First participants have full access to Crytek’s CRYENGINE software alongside the latest technology required for VR development. The overarching goal of VR First is to nurture new talent in VR development and create a global community equipped to embrace this exciting field of technology.

About Crytek

 Crytek is an independent videogame developer, publisher, and technology provider with headquarters in Frankfurt am Main (Germany) and six other studios around the world. Established in 1999, Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, and Warface. All of Crytek’s games are developed using CRYENGINE, the company’s cutting-edge 3D game technology, which is also the first choice of other leading developers and licensees when creating games for PC, Xbox One, PlayStation®4, and Android. Crytek’s ongoing growth in the games-as-a-service market has extended the company’s reach as they continue to deliver top quality interactive experiences to players through self-publishing platforms online.

Download Crytek’s “Back to Dinosaur Island 2” Virtual Reality Demo for Free

Download Crytek’s “Back to Dinosaur Island 2” Virtual Reality Demo for Free

Download Crytek’s “Back to Dinosaur Island 2” Virtual Reality Demo for Free

Players are invited to interact with another world in Crytek’s VR showcase. Crytek released its Back to Dinosaur Island 2 virtual reality demo as a free download today, giving players everywhere the chance to experience the combined power of CRYENGINE and VR hardware.

Back to Dinosaur Island 2 received a glowing reception when it was first shown to attendees at E3 2015 and has previously only been playable at select industry events. Now, however, gamers everywhere can sample the VR experience firsthand by downloading it for free from Steam.

The demo invites players to scale a deadly cliff face as huge flying dinosaurs react to their presence, and debris rains down from above. Mysterious landmarks on the horizon and stunning vistas on every side combine to immerse gamers in an entirely new reality.

Crytek’s Executive Producer, Elijah Freeman, said: “The feedback we received from people who played Back to Dinosaur Island 2 was really encouraging, and the lessons we learned from creating it have been significant for our current VR projects. The demo goes beyond being merely a visual showcase and includes interactive elements that harness the unique power of the medium. By making this experience available for free, we hope as many players as possible will take the opportunity to feel truly present in a new world of dinosaurs.”

Download Crytek’s “Back to Dinosaur Island 2” Virtual Reality Demo for Free

Download Crytek’s “Back to Dinosaur Island 2” Virtual Reality Demo for Free

Crytek has also released a video that offers a glimpse of what to expect in the demo. The video is now playing at YouTube, and gamers can visit www.crytek.com and www.cryengine.com for the latest news on Crytek’s ongoing work in VR.

Back to Dinosaur Island 2 can be played using any VR headset with Rift SDK 0.8 and later.



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My name is Sayed Ahmadreza Razian and I am a graduate of the master degree in Artificial intelligence .
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Related topics such as image processing, machine vision, virtual reality, machine learning, data mining, and monitoring systems are my research interests, and I intend to pursue a PhD in one of these fields.

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  • CUDA Programming
  • Game and Virtual reality

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