Conference
Registration is now open for GDC Europe 2016!

Registration is now open for GDC Europe 2016!
Heads up, game makers: GDC Europe is taking place this summer in Cologne, Germany and today is the day to register early at a discounted rate.
Organizers of the Game Developers Conference are pleased to announce that early registration for GDC Europe 2016 has officially opened, there’s no better place to find the essential pan-European perspective of game development and business trends currently happening throughout the continent.
Organized by UBM Tech Game Network, the event, now in its eighth year running, will run Monday through Tuesday, August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.
Register now and you can save 200 euros on an All Access Pass. Plus, this year there will also be a GDC Europe Student Pass made available as a more affordable alternative to the All Access Pass — one created specifically for qualified students interested in learning and networking at the conference.
As always, the Student Pass is only available to verifiable full-time students at an accredited college or university. Students must provide a Valid University ID and proof of full-time status.
GDC Europe continues to serve the pan-European game industry by gathering the world’s leading game development professionals to discuss current trends across platforms and industry disciplines. Last year’s event included highlights like a postmortem of the hit game Cities: Skylines from Finnish studio Colossal Order, an in-depth exploration of how CD Projekt Red designed the crafting systems of The Witcher 3: Wild Hunt, and useful advice from both Sony and Valve representatives about how to design great VR games.
This year promises to be even better, and GDC Europe 2016 will also continue to offer business and networking opportunities to all attendees with a developer-focused Expo Floor area and day and evening networking events. For more information, check out the GDC Europe website.
NVIDIA Announcements at the 2016 GPU Technology Conference
If you missed the opening keynote by NVIDIA CEO Jen-Hsun Huang, here’s a recap of today’s announcements at the GPU Technology Conference in Silicon Valley.
In the video, NVIDIA VP Greg Estes covers the new NVIDIA SDK, Iray VR, Pascal-based Tesla P100 GPU, DGX-1 deep learning supercomputer in a box, and DriveWorks platform for self-driving cars.
Watch Jen-Hsun’s complete keynote at the GPU Technology Conference.
Learn more about all the announcements on the NVIDIA Developer website.
12 Startups Vying for $100,000 at GPU Technology Conference
Each startup will be given four minutes to present their GPU-accelerated tech and business plan live on stage to an audience of technology executives.
The challenge is designed for startups in the GPU ecosystem that have raised less than $1 million in seed funding and are ready to expand their visibility and demonstrate their potential to investors.
“We’ve had hundreds of companies at different stages of development come to ECS over the years,” says Jeff Herbst, VP of business development at NVIDIA. “They get a big boost in exposure, they get valuable feedback and insights, and many have become incredibly successful, like Oculus Rift and Natural Motion.”
Some of the companies competing in this year’s Early Stage Challenge are:
Aerialguard (Israel) — Provides autonomous situational awareness for drones and UAVs, dramatically increasing safety, survivability, and mission capabilities.
Horus Technology (Italy) — Develops a wearable device that uses computer vision and machine learning to aid visually impaired people, describing the environment through bone conduction.
Hypercubes (U.S.) — Develops satellites that reveal unprecedented details of Earth, with the ability to remotely classify chemical compositions for applications such as precision farming, mining, and oil & gas operations.
Analytical Flavor Systems (U.S.) — Uses machine learning and AI to identify and predict real-time flaws, contaminations and batch-to-batch deviations for food and beverage producers.
Explore Virtual Reality at GTC
The Virtual Reality Track at GTC delivers valuable insight and best practices for creative and technical professionals across a wide range of industries:
- Manufacturing
- Media & Entertainment
- Medical
- AEC
- Energy & Scientific Visualization
- Gaming
This track is ideal for ISVs that serve these industries with professional applications for content creation and visualization, as well as HMD manufacturers offering equipment for VR experiences.
There’s also a VR Village, where you can explore the latest advances in VR technologies and learn all about the visualization power they demand. From 3D gaming, to product design, to cinematic experiences and beyond, virtual reality promises to revolutionize the way we experience the digital world.
And just announced is the ECS VR Showcase – an opportunity for 8 teams to present their innovative work using Virtual Reality. The winning team will win $30,000 USD in cash and prizes.
Attend and learn how you can adapt VR into your business strategies.
The GDC Diamond Partner
The GDC Diamond Partner Program honors our top partners, whose support plays an integral role to the success of GDC Europe, as well as our other GDC Events.
Diamond Partners receive exclusive benefits such as VIP Registration (no waiting in lines!), booth build-out discounts, early move-in, priority hotels, as well as premium marketing benefits onsite and exclusive access to events.
Get Schooled with NVIDIA at GDC
This is our most exciting Game Developers Conference yet.
GDC is all about developers. And we’ll be at the show March 14-18 at San Francisco’s Moscone Center working with, training and meeting developers.
We have two days of hands on training where we’ll show how to debug and profile using real game code. We also have 15 talks about advanced rendering techniques, Vulkan, profiling, Android development and, of course, virtual reality.
There will be NVIDIA engineers at our GDC booth showing off new GameWorks technologies, Vulkan and VRWorks. So stop by and meet us face to face. We love to meet with developers.
Here’s a quick rundown of what we’re up to:
Advanced Graphics Techniques Tutorial Day (Monday)
This day-long tutorial provides an in-depth look at how DirectX technologies can be applied to cutting-edge PC game graphics. We’ll be placing special emphasis on the new programming model and hardware capabilities enabled by DirectX 12. These will be delivered by NVIDIA’s and AMD’s demo and developer technology teams as well as some of the top game developers.
NVIDIA Tools Labs (Tues and Weds)
Come and get schooled using the industries best debugging and profiling tools for both Android and PC development in one of our hands on Tools labs. You’ll get hands on experience using our tools with real game code. It is also a great opportunity to meet our engineers.
To sign up, please visit the links below:
- Nsight Visual Studio Edition VR Developer Labs (Tuesday)
- NVIDIA SHIELD Android Developer Tools Labs (Wednesday)
Presentations from NVIDIA (Wed, Thurs, Fri)
We have 16 presentations spread over three days, covering virtual reality to DirectX 12 and Vulkan to high performance Android development with NVIDIA SHIELD. If you make games, we have some talks you should come to.
Wednesday, March 16th | West Hall, Room 3014
- Give life to your 3D art with MDL and NVIDIA Iray in Substance Painter | 9:30 am to 10:30 am
- High-performance, Low-Overhead Rendering with OpenGL and Vulkan | 11:00 am – 12:00 pm
- Advanced Rendering with DirectX | 12:30 pm – 1:30 pm
- Advanced Geometrically Correct Shadows for Modern Game Engines | 2:00 pm – 3:00 pm
- Fast, Flexible, Physically-Based Volumetric Light Scattering | 3:30 pm – 4:30 pm
- Advanced Ambient Occlusion Methods for Modern Games | 5:00 pm – 6:00 pm
Thursday, March 17th | West Hall, Room 3014
- From the Lab Bench: Real-Time Rendering Advances from NVIDIA Research | 10:00 am to 11:00 am
- Raise your Game with NVIDIA GeForce Tools | 11:30 am – 12:30 pm
- Rendering Faster and Better With NVIDIA VRWorks VR in UE4 | 12:45 pm – 1:45 pm
- Vulkan and NVIDIA – The Essentials | 2:00 pm – 2:30 pm
- Designing a VR renderer and engine for modern CPU/GPUs using MaxPlay’s Game Development Suite (GDS) sponsored by NVIDIA | 3:00 pm – 3:30 pm
- Android TV Gaming: Designing (and Programming) for Success on Marshmallow | 4:00 pm – 5:00 pm
- Borderlands: The Pre-Sequel on Android – AAA porting with NVIDIA CodeWorks | 5:30 pm – 6:30 pm
Friday, March 18th | West Hall, Room 3014
- Streaming Games from the Cloud with GeForce NOW | 10:00 am to 11:00 am
- Indie Guide to Leveraging Industry Partnerships | 11:30 am – 12:00 pm
- Magical Realism: The Art of Creating Everest in Your Living Room with VR | 12:15 pm – 1:15 pm
Full details of all these talks can be found on our NVIDIA Developer Zone GDC2016 page.
IBM Watson Chief Technology Officer Rob High to Speak at GPU Technology Conference
Highlighting the key role GPUs will play in creating systems that understand data in human-like ways, Rob High, IBM Fellow, VP and chief technology officer for Watson, will deliver a keynote at our GPU Technology Conference, in Silicon Valley, on April 6.
Five years ago, Watson grabbed $1 million on Jeopardy!, competing against a pair of the TV quiz show’s top past winners. Today, IBM’s Watson cognitive computing platform helps doctors, lawyers, marketers and others glean key insights by analyzing large volumes of data.
High will join a lineup of speakers at this year’s GTC that includes NVIDIA CEO Jen-Hsun Huang and Toyota Research Institute CEO Gill Pratt, who will all highlight how machines are learning to solve new kinds of problems.
Fueling an AI Boom
Watson is among the first of a new generation of cognitive systems with far-reaching applications. It uses artificial intelligence technologies like image classification, video analytics, speech recognition and natural language processing to solve once intractable problems in healthcare, finance, education and law.
GPUs are at the center of this artificial intelligence revolution (see “Accelerating AI with GPUs: A New Computing Model”). And they’re part of Watson, too.
IBM announced late last year that its Watson cognitive computing platform has added NVIDIA Tesla K80 GPU accelerators. As part of the platform, GPUs enhance Watson’s natural language processing capabilities and other key applications. (Both IBM and NVIDIA are members of the OpenPOWER Foundation. The open-licensed POWER architecture is the CPU that powers Watson.)
GPUs are designed to race through a large number of tasks at once, something called parallel computing. That makes them ideal for many of the esoteric mathematical tasks that underpin cognitive computing, such as sparse and dense matrix math, graph analytics and Fourier transforms.
NVIDIA GPUs have proven their ability to accelerate applications on everything from PCs to supercomputers using all these techniques. Bringing the parallel computing capabilities of GPUs to these compute-intensive tasks allows more complex models to be used, and used quickly enough to power systems that can respond to human input.

Rob High, IBM Fellow, VP and chief technology officer for Watson, will speak at our GPU Technology Conference
Understanding Language
The capabilities brought to Watson from GPUs are key to understanding the vast sums of data people create every day — a problem that High and his team at IBM set out to solve with Watson.
With structured data representing only 20 percent of the world’s total, traditional computers struggle to process the remaining 80 percent of unstructured data. This means that many organizations are hampered from gathering data from unstructured text, video and audio that can give them a competitive advantage.
Cognitive systems, like Watson, set out to change that by focusing on understanding language as the starting point for human cognition. IBM’s engineers designed Watson to deal with the probabilistic nature of human systems.
Dive in at Our GPU Technology Conference
Our annual GPU Technology Conference is one of the best places to learn more about Watson and other leading-edge technologies, such as self-driving cars, artificial intelligence, deep learning and virtual reality.
Global Impact: How GPUs Help Eye Surgeons See 20/20 in the Operating Room
Editor’s note: This is one in a series of profiles of five finalists for NVIDIA’s 2016 Global Impact Award, which provides $150,000 to researchers using NVIDIA technology for groundbreaking work that addresses social, humanitarian and environmental problems.
Performing ocular microsurgery is about as hard as it sounds — and, until recently, eye surgeons had practically been flying blind in the operating room.
Doctors use surgical microscopes suspended over a patient’s eyes to correct conditions in the cornea and retina that lead to blindness. These have limited depth perception, however, which forces surgeons to rely on indirect lighting cues to discern the position of their tools relative to sensitive eye tissue.
But Joseph Izatt, an engineering professor at Duke University, and his team of graduate students are changing that. They’re using NVIDIA technology to give surgeons a 3D, stereoscopic live feed while they operate.
“This is some of the most challenging surgery there is because the tissues that they’re operating on are very delicate, and particularly valuable to their owners,” said Izatt.
Duke is one of five finalists for NVIDIA’s 2016 Global Impact Award. This $150,000 grant is awarded each year to researchers using NVIDIA technology for groundbreaking work that addresses social, humanitarian and environmental problems.
Two Steps Beyond Standard Practice
Standard practice for optical microsurgery is to send the patient for a pre-operation scan. This generates images that the surgeon uses to map out the disease and plan surgery. Post-operation, the patient’s eye is scanned again to make sure the operation was a success.
State-of-the-art microscopes go one step further. They use optical coherence tomography (OCT), an advanced imaging technique that produces 3D images in five to six seconds. Izatt’s work goes another step beyond that by taking complete 3D volumetric images, updated every tenth of a second and rendered from two different angles, resulting in a real-time stereoscopic display into both microscope eyepieces.
“I’ve always been very interested in seeing how technology can be applied to improving people’s lives,” said Izatt, who has been working on OCT for over 20 years.
His team is using our GeForce GTX TITAN Black GPU, CUDA programming libraries and 3D Vision technology to power their solution. Rather than having to do pre- and post-operation images to gauge their success, surgeons can have immediate feedback as they operate.
3D Images at Micrometer Resolution
A single TITAN GPU takes the stream of raw OCT data, processes it, and renders 3D volumetric images. These images, at a resolution of a few micrometers, are projected into the microscope eyepieces. CUDA’s cuFFT library and special function units provide the computational performance needed to process, de-noise, and render images in real time. With NVIDIA 3D Vision-ready monitors and 3D glasses, the live stereoscopic data can be viewed by both the surgeon using the microscope and a group observing the operation as it occurs—a useful training and demonstration tool.

Resolution of abnormal iris adhesion in full thickness corneal transplant. The top row shows the abnormal iris adhesion (red arrow) in the normal en-face surgical view seen through the operating microscope (left), volumetric OCT (middle), and cross sectional scan (left). The bottom row shows the result of the surgeon injecting a viscoelastic material to resolve the abnormal adhesion (green arrow).
“The current generation of OCT imaging instruments used to get this type of data before and after surgery typically takes about five or six seconds to render a single volumetric image,” said Izatt. “We’re now getting those same images in about a tenth of a second — so it is literally a fiftyfold increase in speed.”
Thus far, Izatt’s solution has been used in more than 90 surgeries at the Duke Eye Center and the Cleveland Clinic Cole Eye Institute. Out in the medical market, companies are still competing to commercialize real-time 2D displays. Izatt estimates his team’s 3D solution will be ready for commercial use in a couple years.
“The most complex surgeries right now are done in these big centers, but some patients have to travel hundreds or thousands of miles to go to the best centers,” said Izatt. “With this sort of tool, we’re hoping that would instead be more widely available.”
The winner of the 2016 Global Impact Award will be announced at the GPU Technology Conference, April 4-7, in Silicon Valley.
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