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In-Game History Lessons Set to Revolutionize Classroom Learning

In-Game History Lessons Set to Revolutionize Classroom Learning

In-Game History Lessons Set to Revolutionize Classroom Learning

As game-based approaches to learning continue to grow in popularity, educators across the United States will soon have another interactive strategy game to add to their repertoire of learning tools when CivilizationEDU hits classrooms nationwide in 2017.

GlassLab Inc., a nonprofit learning company and industry-leader in digital games – established in partnership with ESA, Electronic Arts, Institute of Play, the MacArthur Foundation and the Bill & Melinda Gates Foundation –  recently partnered with Take-Two Interactive, 2K and premier development studio Firaxis Games to release an adaptation of Sid Meier’s esteemed Civilization game –  for in-school instruction.  The modified version will elevate the game to a whole new level with enhanced features like developer diaries and an online dashboard that enables teachers to generate reports on students’ progress and track in-game accomplishments.

Through the process of discovering and establishing new civilizations, students can build key critical thinking, analytic, and decision-making skills necessary to operate in an increasingly globalized world.  By creating an experience that offers both educational and entertainment value, CivilizationEDU engages students in world history, geopolitics, warfare, and the socioeconomic impact of events.

Since its debut in 1991, the Civilization series has seen remarkable success.  Now in its 25th year, the Wall Street Journal reports the game has sold more than 34 million units to retailers worldwide.  Given the franchise’s popularity and existing fan base, CivilizationEDU is predicted to be another smash hit.

In-Game History Lessons Set to Revolutionize Classroom Learning

In-Game History Lessons Set to Revolutionize Classroom Learning

Civilization has challenged millions of people around the world to revisit and experience history, boldly pursue exploration, and create their own societies based on the passions and freedom of choice,” said Strauss Zelnick, chairman and CEO of Take-Two said in a press release.  “I can’t think of a better interactive experience to help challenge and shape the minds of tomorrow’s leaders.”

While students and teachers will have to wait until 2017 to play CivilizationEDU, the hype surrounding the classroom version of the strategy game confirms the extraordinary demand for interactive games in the educational space.

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My name is Sayed Ahmadreza Razian and I am a graduate of the master degree in Artificial intelligence .
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Related topics such as image processing, machine vision, virtual reality, machine learning, data mining, and monitoring systems are my research interests, and I intend to pursue a PhD in one of these fields.

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  • Data mining - Big Data
  • CUDA Programming
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