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Adobe Adds ‘Shazam for Fonts’ Tool to Photoshop

Adobe Adds ‘Shazam for Fonts’ Tool to Photoshop

Adobe Adds ‘Shazam for Fonts’ Tool to Photoshop

Designers have thousands of fonts to choose from, but what do you when you see the perfect font on a building or on a flyer you found on the street? Photoshop is using artificial intelligence to help designers identify typefaces that they have seen elsewhere.

Revealed last year by Adobe researchers, DeepFont uses NVIDIA GPUs and deep learning to look at the curves and other characteristics of fonts used in the captured image and then compares it to a database of nearly 20,000 fonts to find similar fonts.

“My research background is in image recognition and artificial intelligence techniques like machine learning and deep learning,” said Hailin Jin, a principal scientist in Adobe Research, and creator of DeepFont.  “I wondered — can we apply the power of machine learning with the font manual to make a useful tool for designers?”

The tool will be available to users with a Creative Cloud subscription.

Adobe Adds ‘Shazam for Fonts’ Tool to Photoshop

Adobe Adds ‘Shazam for Fonts’ Tool to Photoshop

Scientists Gather at University of Delaware for OpenACC Hackathon

Scientists Gather at University of Delaware for OpenACC Hackathon

Scientists Gather at University of Delaware for OpenACC Hackathon

Oak Ridge National Lab, NVIDIA and PGI launched the OpenACC Hackathon initiative last year to help scientists accelerate applications on GPUs. OpenACC was selected as a primary tool since it offers acceleration without significant programming effort and works great with existing application codes.

University of Delaware (UDEL) hosted a five-day Hackathon last week. Selected teams of scientific application developers hacked away under close mentorship of GPU experts and others with extensive experience in programming with OpenACC.

Watch the recap video by Sunita Chandrasekaran, professor at UDEL and organizer of the Hackathon.

The Hackathon at UDEL brought together teams from NASA Langley Research Center, Oak Ridge National Laboratory, National Cancer Institute, National Institutes of Health (NIH), Brookhaven National Laboratory and the UDEL College of Engineering to accelerate their codes across medical imaging, chemical and bio-molecular engineering, computational fluid dynamics, quantum physics and computer science.

Scientists Gather at University of Delaware for OpenACC Hackathon

Scientists Gather at University of Delaware for OpenACC Hackathon

Codes represented at the Hackathon:

  • FUN3D: Large-scale computational fluid dynamics solver for complex aerodynamic flows seen in a broad range of aerospace applications.
  • Lattice QCD: Numerical simulation to solve the high-dimensional non-linear problems in strong interactions for nuclear and particle physics.
  • Application that determines RNA structure using data from small angle x-ray scattering experiments.
  • Application that identifies malicious software based on graph analysis
  • Kinetic Model Builder application that builds models based on chemical engineering principles.
  • DARTS: Open-source dataflow based runtime system to support heterogeneous architectures.

The highlight from the Hackathon was by the team from the National Cancer Institute who achieved a 13x performance increase during the UDEL Hackathon.

Check out the 2016 Hackathons page if you want to be a mentor or to register your team.

Weekly Social Roundup from Twitter

Weekly Social Roundup from Twitter

Weekly Social Roundup from Twitter

We love seeing all of the GPU-related tweets – here’s some that we came across this week:

Do you tweet? Follow us on twitter @GPUComputing and @NVIDIA.

AI-Powered Flying Camera to Replace Your Selfie Stick

AI-Powered Flying Camera to Replace Your Selfie Stick

AI-Powered Flying Camera to Replace Your Selfie Stick

After raising $25 million in funding, Beijing-based ZeroZero Robotics came out of stealth mode and launched their Hover Camera just days before the GMIC Beijing 2016 trade show, the ‘CES of China.’

Co-founder MQ Wang, a Stanford PhD alum focused on machine learning and natural language processing, was inspired to create the autonomous Hover Camera after watching a documentary about a man who walked 1600 miles solo across Australia.

Using a machine learning model trained on an NVIDIA Tesla K40 GPU, the camera automatically tracks your face to take photos and capture videos wherever you go.

AI-Powered Flying Camera to Replace Your Selfie Stick

AI-Powered Flying Camera to Replace Your Selfie Stick

“We wanted the user experience to be very natural — easy to use,” MQ told Mashable. “We wanted to make sure the learning curve for users is minimum. So there is no remote control or anything. There’s no calibration process.”

The final version of the product will be released this summer.

Virtual 3D Teleportation in Real Time with NVIDIA GPUs

Virtual 3D Teleportation in Real Time with NVIDIA GPUs

Virtual 3D Teleportation in Real Time with NVIDIA GPUs

Imagine being able to virtually teleport from one space to another in real time.

With 3D-capture cameras and a mixed reality display such as HoloLens, Microsoft Research’s new ‘haloportation’ innovation allows users to see, hear, and interact with remote participants in 3D as if they are actually present in the same physical space.

Custom software helps reconstruct every possibly viewpoint from each camera and then stitches them together into one fully formed 3D model.

Virtual 3D Teleportation in Real Time with NVIDIA GPUs

Virtual 3D Teleportation in Real Time with NVIDIA GPUs

“We want to do all of this processing in a tiny window — around 33 milliseconds — to process all the data coming from all of the cameras at once, basically, and also create a temporal model, and then stream the data,” says project lead Shahram Izadi, whose team leans on NVIDIA GPUs to crunch the relevant numbers.

Izadi also mentioned the system is able to record and playback entire previous ‘haloportation’ sessions which is like walking back through time to experience memorable events.

Back to Dinosaur Island Part 2

Back to Dinosaur Island Part 2

Back to Dinosaur Island Part 2

Return to Crytek’s Dinosaur Island and enjoy another glimpse into the developer’s exciting vision for Virtual Reality as you scale a deadly cliff face as huge flying dinosaurs react to your presence (Oculus Rift DK2 required).

Oculus Rift DK2 and Controller required to play

Back to Dinosaur Island 2 is an Oculus Rift DK2-exclusive Virtual Reality demo and requires an Oculus Rift DK2 HMD (SDK 0.8) to run.

Back to Dinosaur Island 2 requires a Xbox 360 for Windows or Xbox One Controller for Windows to be played. Gameplay with only mouse and keyboard is not supported.

About This Game

Return to Crytek’s Dinosaur Island and enjoy another glimpse into the developer’s exciting vision for VR. Back to Dinosaur Island 2 received a glowing reception when it was first shown to attendees at E3 2015 and has previously only been playable at select industry events. Now, gamers everywhere can sample the acclaimed VR demo firsthand – scaling a deadly cliff face as huge flying dinosaurs react to their presence and debris rains down from above. Mysterious landmarks on the horizon and stunning vistas on every side combine to immerse gamers in an entirely new reality.

Back to Dinosaur Island 2 has been built from the ground up to take advantage of the Oculus Rift HMD, and requires an Oculus Rift DK 2 (SDK version 0.8) to run. Please check the system requirements below. Virtual reality games require a high frame rate to guarantee a comfortable experience for the user. Running Back to Dinosaur Island 2 on weaker hardware can cause lower frame rates, which can lead to users having a less than ideal experience.

Play Back to Dinosaur Island Part 2

Play Back to Dinosaur Island Part 2

System Requirements

Minimum:

    • OS: Windows 7, 8 or 10 (64bit)
    • Processor: Intel Core i7-2600K 3.40GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers

Back to Dinosaur Island

Back to Dinosaur Island

Back to Dinosaur Island

Back to Dinosaur Island takes advantage of 15 years of CRYENGINE development to show users the sheer endless possibilities that upcoming Virtual Reality devices like the Oculus Rift offer, bringing them face to face with the most terrifying predator that has ever walked the Earth.

About This Game

Crytek first earned its reputation for pushing the limits of computer graphics with the original X-Isle/ Dinosaur Island demo, which wowed press at 1999’s E3 convention in LA. Now we come full circle with Back to Dinosaur Island, which blew away attendees of GDC 2015 earlier this year. Back to Dinosaur Island takes advantage of 15 years of CRYENGINE development to show users the sheer endless possibilities that upcoming Virtual Reality devices like the Oculus Rift offer, bringing them face to face with the most terrifying predator that has ever walked the Earth.

Back to Dinosaur Island has been built from the ground up to take advantage of the Oculus Rift HMD, and requires an Oculus Rift DK 2 device to run. Please check the System Requirements below- Virtual Reality games require a high frame rate to guarantee a comfortable experience for the user. Running Back to Dinosaur Island on weaker hardware can cause lower frame rates, which can lead to users having a less than ideal experience.

System Requirements

Minimum:

    • OS: Windows 7, 8 or 10 (64bit)
    • Processor: Intel Core i7-2600K 3.40GHz or AMD FX-8370 4.0GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 980 or AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Oculus Rift DK2 required, SDK Version 0.6 or 0.7 (0.8 coming in the future)

Crytek Announces VR First Partnership with IEEE

Crytek Announces VR First Partnership with IEEE

Crytek Announces VR First Partnership with IEEE

The IEEE joins growing list of high-profile partners for Crytek’s academic virtual reality initiative

Expanding the reach of its VR First academic initiative,Crytek today announced a new strategic partnership with the Institute of Electrical and Electronics Engineers (IEEE).

The IEEE is the world’s largest professional association for the advancement of technology, and supports a network of over 2,300 universities worldwide by providing course accreditation and learning resources.

Yu Yuan, Chair of the IEEE Digital Senses Initiative, said: “The IEEE Digital Senses Initiative is pleased to be a partner in the VR First initiative. We believe that virtual reality, as well as augmented reality, will have a great impact on all aspects of industry.”

Tom Coughlin, Director of the IEEE Region 6 and Chair of the IEEE Consumer Electronics Society Future Directions Committee, said: “Providing laboratories at Universities and Colleges where students can learn and create using state-of-the-art VR tools will be important to prepare the next generation of innovators who will make these technologies a part of our daily lives.”

Welcoming the partnership, Ferhan Özkan, Crytek’s Senior Business Development Manager Partnerships & Alliances, said: “Collaborating with the IEEE dramatically broadens the potential reach of VR First, and emphasizes our commitment to ensuring the program makes a genuine impact on the landscape of VR research and development at the grassroots level.”

Crytek’s collaboration with the IEEE follows on from news that the VR First program – which provides state of the art VR research facilities on university campuses – is being rolled out to seven new academic institutions in North America with support from AMD, Leap Motion, OSVR, and Razer.

For more information on VR First, visit cryengine.com/vrfirst.

Crytek Announces VR First Partnership with IEEE

Crytek Announces VR First Partnership with IEEE

About the Institute of Electrical and Electronics Engineers

The IEEE is the world’s largest professional association advancing innovation and technological excellence for the benefit of humanity. IEEE and its members inspire a global community to innovate for a better tomorrow through its highly-cited publications, conferences, technology standards, and professional and educational activities. IEEE is the trusted “voice” for engineering, computing and technology information around the globe. There are more than 430,000 IEEE members in more than 160 countries.

About VR First

VR First is an academic initiative designed to provide state-of-the-art facilities to anyone interested in exploring the power and potential of virtual reality development. The program encourages educational institutions around the world to establish dedicated VR labs on their campuses by partnering with Crytek and leading VR hardware innovators. VR First participants have full access to Crytek’s CRYENGINE software alongside the latest technology required for VR development. The overarching goal of VR First is to nurture new talent in VR development and create a global community equipped to embrace this exciting field of technology.

About Crytek

 Crytek is an independent videogame developer, publisher, and technology provider with headquarters in Frankfurt am Main (Germany) and six other studios around the world. Established in 1999, Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, and Warface. All of Crytek’s games are developed using CRYENGINE, the company’s cutting-edge 3D game technology, which is also the first choice of other leading developers and licensees when creating games for PC, Xbox One, PlayStation®4, and Android. Crytek’s ongoing growth in the games-as-a-service market has extended the company’s reach as they continue to deliver top quality interactive experiences to players through self-publishing platforms online.

Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards

Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards

Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards

The Witcher 3: Wild Hunt, the open-world fantasy role-playing game from developer CD Projekt RED, was honored with the Game of the Year award at tonight’s 16th annual Game Developers Choice Awards ceremony during the 2016 Game Developers Conference at the Moscone Center in San Francisco.

The acclaimed title also received the award for Best Technology for its complex game engine that combines brilliant visuals with a huge game world.

Her Story, the interactive crime fiction game from independent game developer Sam Barlow, earned the most awards of any nominee tonight, taking home the awards for Innovation, Best Narrative and Best Handheld/Mobile Game.

Starring actress/musician Viva Seifert, the game cleverly combines taped confessions and a simple computer interface to engage players in a compelling murder investigation. Earlier this evening, the game also received the Seumas McNally Grand Prize and Excellence in Narrative awards at the 18th Annual IGF Awards, the sister event that celebrates the best independent game development, which immediately preceded the GDCA ceremony.

Ori and the Blind Forest by developer Moon Studios earned two Choice Awards, for Best Debut and Best Visual Art. Ori and the Blind Forest is an action platformer set against a visually stunning hand-painted world and offers players a deeply emotional story about love, sacrifice and hope.

Other winners tonight included Rocket League, the wildly fun and deeply competitive soccer-meets-rocket cars title, which earned developer Psyonix the award for Best Design. The Audience Award, which is chosen from among all of the GDCA finalists through a public online voting process, was presented to developer Dontnod Entertainment for Life is Strange, the captivating coming-of-age tale told in five episodic installments. The title puts players in control of Maxine Caulfield, a teenage girl with mysterious powers, and forces them to make and reckon with moral decisions and their sometimes wonderful, sometimes terrible consequences.

The honor of Best Audio was earned by the Crypt of the NecroDancer from developer Brace Yourself Games, which uniquely blends action, role-playing, and rhythm games, challenging players to explore dungeons and battle monsters to the bumping rhythms of Danny Baranowsky’s eclectic metal/electro/dance soundtrack.

The Game Developers Choice Awards honor the very best games of the year, and was created for and voted on by developers. Winners are selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN), which is an invitation-only group comprised of leading game creators from all parts of the industry.

Every year, the Game Developers Choice Awards also recognize developers who have made significant contributions to the art, science and craft of video games with three special awards. This year, the Pioneer Award was given to Markus “Notch” Persson, the famed creator of the multiple GDCA and IGF Award-winning indie sandbox title, Minecraft. The game, which has sold more than 70 million copies over multiple platforms, has revolutionized the sandbox game genre and helped cement the role of video games in stimulating creativity and ingenuity as well as rewarding skill.

The Ambassador Award, which recognizes those whose actions have helped video games to “advance to a better place,” went to Tracy Fullerton, professor and director of the University of Southern California (USC) Games program, and leader of the Game Innovation Lab. Fullerton has been instrumental in the creation of influential independent games that include Cloud, fl0w, Darfur is Dying, The Misadventures of P.B. Winterbottom and The Night Journey, with artist Bill Viola.

The Lifetime Achievement award was bestowed upon Todd Howard, the distinguished creative director, designer and executive producer at Bethesda Game Studios. Todd Howard’s work on the acclaimed Fallout and Elder Scrolls series of open-world games has helped define an entire genre of games with deeply enthralling worlds with virtually endless opportunities for adventure and discovery.

“The world of video games can include every imaginable and unimaginable experience, from the vast world of The Witcher 3, to the intimate interrogations in Her Story, and the Choice Awards have evolved to honor this diversity of titles,” said Meggan Scavio, General Manager of the Game Developers Conference. “All of these winning and nominated titles have expanded what we think what games can be, how to maturely handle story, and how to make games that are ridiculously fun. I’m excited to see all of these wonderful developers recognized for their amazing contributions, and I congratulate all of this year’s winners and nominees.”

Without further ado, the Game Developers Choice Awards winners are:

Best Debut
Moon Studios (Ori and the Blind Forest)

Best Audio
Crypt of the NecroDancer (Brace Yourself Games)

Innovation Award
Her Story (Sam Barlow)

Best Technology
The Witcher 3: Wild Hunt (CD Projekt RED)

Best Visual Art
Ori and the Blind Forest (Moon Studios)

Best Narrative
Her Story (Sam Barlow)

Best Design
Rocket League (Psyonix)

Best Handheld/Mobile Game
Her Story (Sam Barlow)

Audience Award
Life is Strange (DONTNOD Entertainment)

Game of the Year
The Witcher 3: Wild Hunt (CD Projekt RED)

Pioneer Award
Markus “Notch” Persson

Ambassador Award 
Tracy Fullerton

Lifetime Achievement Award
Todd Howard

Registration is now open for GDC Europe 2016!

Registration is now open for GDC Europe 2016!

Registration is now open for GDC Europe 2016!

Heads up, game makers: GDC Europe is taking place this summer in Cologne, Germany and today is the day to register early at a discounted rate.

Organizers of the Game Developers Conference are pleased to announce that early registration for GDC Europe 2016 has officially opened,  there’s no better place to find the essential pan-European perspective of game development and business trends currently happening throughout the continent.

Organized by UBM Tech Game Network, the event, now in its eighth year running, will run Monday through Tuesday, August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

Register now and you can save 200 euros on an All Access Pass. Plus, this year there will also be a GDC Europe Student Pass made available as a more affordable alternative to the All Access Pass — one created specifically for qualified students interested in learning and networking at the conference.

As always, the Student Pass is only available to verifiable full-time students at an accredited college or university. Students must provide a Valid University ID and proof of full-time status.

GDC Europe continues to serve the pan-European game industry by gathering the world’s leading game development professionals to discuss current trends across platforms and industry disciplines. Last year’s event included highlights like a postmortem of the hit game Cities: Skylines from Finnish studio Colossal Order, an in-depth exploration of how CD Projekt Red designed the crafting systems of The Witcher 3: Wild Hunt, and useful advice from both Sony and Valve representatives about how to design great VR games.

This year promises to be even better, and GDC Europe 2016 will also continue to offer business and networking opportunities to all attendees with a developer-focused Expo Floor area and day and evening networking events. For more information, check out the GDC Europe website.



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My name is Sayed Ahmadreza Razian and I am a graduate of the master degree in Artificial intelligence .
Click here to CV Resume page

Related topics such as image processing, machine vision, virtual reality, machine learning, data mining, and monitoring systems are my research interests, and I intend to pursue a PhD in one of these fields.

جهت نمایش صفحه معرفی و رزومه کلیک کنید

My Scientific expertise
  • Image processing
  • Machine vision
  • Machine learning
  • Pattern recognition
  • Data mining - Big Data
  • CUDA Programming
  • Game and Virtual reality

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