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E3 2016 Showcases More Than 2,300 Products

E3 2016 Showcases More Than 2,300 Products

E3 2016 Showcases More Than 2,300 Products

E3 2016 once again delivered as the premier place to see what’s next in video games, as more than 250 exhibitors displayed more than 2,300 products for industry professionals, analysts, journalists and gamers.

Attendees had the chance to see the newest, most anticipated video games such as Zelda: Breath of the Wild, Dishonored 2 and Battlefield 1, as well as the latest in virtual reality and updates to the current console generation from Microsoft, PlayStation and Nintendo.

This year’s event also featured the first-ever fan show, E3 Live. This brand new event, which ran alongside E3 from June 14-16, offered fans the opportunity to explore new games and technology, compete in various game competitions and interact with developers. The event sold out within hours, as 20,000 fans from more than 100 countries enjoyed concerts from Steve Aoki, Wiz Khalifa, Big Boi and Empire of the Sun.

E3 2016 Showcases More Than 2,300 Products

E3 2016 Showcases More Than 2,300 Products

Alongside the new game and product announcements, this year’s event featured the annual E3 College Game Competition, a game design contest among colleges and universities with video game development programs. Industry experts awarded top prize to Savannah College of Art and Design (SCAD) and its game Brobot Beatdown, a virtual reality Mech combat game where players pilot giant robots from a virtual cockpit to battle with friends. This was the third time in four years SCAD has won this prestigious competition.

E3 2016 once again demonstrated the true value of video games in the entertainment industry, showcasing video games’ evolution through virtual and augmented reality, mobile technology and new, more advanced consoles.

In-Game History Lessons Set to Revolutionize Classroom Learning

In-Game History Lessons Set to Revolutionize Classroom Learning

In-Game History Lessons Set to Revolutionize Classroom Learning

As game-based approaches to learning continue to grow in popularity, educators across the United States will soon have another interactive strategy game to add to their repertoire of learning tools when CivilizationEDU hits classrooms nationwide in 2017.

GlassLab Inc., a nonprofit learning company and industry-leader in digital games – established in partnership with ESA, Electronic Arts, Institute of Play, the MacArthur Foundation and the Bill & Melinda Gates Foundation –  recently partnered with Take-Two Interactive, 2K and premier development studio Firaxis Games to release an adaptation of Sid Meier’s esteemed Civilization game –  for in-school instruction.  The modified version will elevate the game to a whole new level with enhanced features like developer diaries and an online dashboard that enables teachers to generate reports on students’ progress and track in-game accomplishments.

Through the process of discovering and establishing new civilizations, students can build key critical thinking, analytic, and decision-making skills necessary to operate in an increasingly globalized world.  By creating an experience that offers both educational and entertainment value, CivilizationEDU engages students in world history, geopolitics, warfare, and the socioeconomic impact of events.

Since its debut in 1991, the Civilization series has seen remarkable success.  Now in its 25th year, the Wall Street Journal reports the game has sold more than 34 million units to retailers worldwide.  Given the franchise’s popularity and existing fan base, CivilizationEDU is predicted to be another smash hit.

In-Game History Lessons Set to Revolutionize Classroom Learning

In-Game History Lessons Set to Revolutionize Classroom Learning

Civilization has challenged millions of people around the world to revisit and experience history, boldly pursue exploration, and create their own societies based on the passions and freedom of choice,” said Strauss Zelnick, chairman and CEO of Take-Two said in a press release.  “I can’t think of a better interactive experience to help challenge and shape the minds of tomorrow’s leaders.”

While students and teachers will have to wait until 2017 to play CivilizationEDU, the hype surrounding the classroom version of the strategy game confirms the extraordinary demand for interactive games in the educational space.

Back to Dinosaur Island Part 2

Back to Dinosaur Island Part 2

Back to Dinosaur Island Part 2

Return to Crytek’s Dinosaur Island and enjoy another glimpse into the developer’s exciting vision for Virtual Reality as you scale a deadly cliff face as huge flying dinosaurs react to your presence (Oculus Rift DK2 required).

Oculus Rift DK2 and Controller required to play

Back to Dinosaur Island 2 is an Oculus Rift DK2-exclusive Virtual Reality demo and requires an Oculus Rift DK2 HMD (SDK 0.8) to run.

Back to Dinosaur Island 2 requires a Xbox 360 for Windows or Xbox One Controller for Windows to be played. Gameplay with only mouse and keyboard is not supported.

About This Game

Return to Crytek’s Dinosaur Island and enjoy another glimpse into the developer’s exciting vision for VR. Back to Dinosaur Island 2 received a glowing reception when it was first shown to attendees at E3 2015 and has previously only been playable at select industry events. Now, gamers everywhere can sample the acclaimed VR demo firsthand – scaling a deadly cliff face as huge flying dinosaurs react to their presence and debris rains down from above. Mysterious landmarks on the horizon and stunning vistas on every side combine to immerse gamers in an entirely new reality.

Back to Dinosaur Island 2 has been built from the ground up to take advantage of the Oculus Rift HMD, and requires an Oculus Rift DK 2 (SDK version 0.8) to run. Please check the system requirements below. Virtual reality games require a high frame rate to guarantee a comfortable experience for the user. Running Back to Dinosaur Island 2 on weaker hardware can cause lower frame rates, which can lead to users having a less than ideal experience.

Play Back to Dinosaur Island Part 2

Play Back to Dinosaur Island Part 2

System Requirements

Minimum:

    • OS: Windows 7, 8 or 10 (64bit)
    • Processor: Intel Core i7-2600K 3.40GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers

Back to Dinosaur Island

Back to Dinosaur Island

Back to Dinosaur Island

Back to Dinosaur Island takes advantage of 15 years of CRYENGINE development to show users the sheer endless possibilities that upcoming Virtual Reality devices like the Oculus Rift offer, bringing them face to face with the most terrifying predator that has ever walked the Earth.

About This Game

Crytek first earned its reputation for pushing the limits of computer graphics with the original X-Isle/ Dinosaur Island demo, which wowed press at 1999’s E3 convention in LA. Now we come full circle with Back to Dinosaur Island, which blew away attendees of GDC 2015 earlier this year. Back to Dinosaur Island takes advantage of 15 years of CRYENGINE development to show users the sheer endless possibilities that upcoming Virtual Reality devices like the Oculus Rift offer, bringing them face to face with the most terrifying predator that has ever walked the Earth.

Back to Dinosaur Island has been built from the ground up to take advantage of the Oculus Rift HMD, and requires an Oculus Rift DK 2 device to run. Please check the System Requirements below- Virtual Reality games require a high frame rate to guarantee a comfortable experience for the user. Running Back to Dinosaur Island on weaker hardware can cause lower frame rates, which can lead to users having a less than ideal experience.

System Requirements

Minimum:

    • OS: Windows 7, 8 or 10 (64bit)
    • Processor: Intel Core i7-2600K 3.40GHz or AMD FX-8370 4.0GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 980 or AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Oculus Rift DK2 required, SDK Version 0.6 or 0.7 (0.8 coming in the future)

Crytek Announces VR First Partnership with IEEE

Crytek Announces VR First Partnership with IEEE

Crytek Announces VR First Partnership with IEEE

The IEEE joins growing list of high-profile partners for Crytek’s academic virtual reality initiative

Expanding the reach of its VR First academic initiative,Crytek today announced a new strategic partnership with the Institute of Electrical and Electronics Engineers (IEEE).

The IEEE is the world’s largest professional association for the advancement of technology, and supports a network of over 2,300 universities worldwide by providing course accreditation and learning resources.

Yu Yuan, Chair of the IEEE Digital Senses Initiative, said: “The IEEE Digital Senses Initiative is pleased to be a partner in the VR First initiative. We believe that virtual reality, as well as augmented reality, will have a great impact on all aspects of industry.”

Tom Coughlin, Director of the IEEE Region 6 and Chair of the IEEE Consumer Electronics Society Future Directions Committee, said: “Providing laboratories at Universities and Colleges where students can learn and create using state-of-the-art VR tools will be important to prepare the next generation of innovators who will make these technologies a part of our daily lives.”

Welcoming the partnership, Ferhan Özkan, Crytek’s Senior Business Development Manager Partnerships & Alliances, said: “Collaborating with the IEEE dramatically broadens the potential reach of VR First, and emphasizes our commitment to ensuring the program makes a genuine impact on the landscape of VR research and development at the grassroots level.”

Crytek’s collaboration with the IEEE follows on from news that the VR First program – which provides state of the art VR research facilities on university campuses – is being rolled out to seven new academic institutions in North America with support from AMD, Leap Motion, OSVR, and Razer.

For more information on VR First, visit cryengine.com/vrfirst.

Crytek Announces VR First Partnership with IEEE

Crytek Announces VR First Partnership with IEEE

About the Institute of Electrical and Electronics Engineers

The IEEE is the world’s largest professional association advancing innovation and technological excellence for the benefit of humanity. IEEE and its members inspire a global community to innovate for a better tomorrow through its highly-cited publications, conferences, technology standards, and professional and educational activities. IEEE is the trusted “voice” for engineering, computing and technology information around the globe. There are more than 430,000 IEEE members in more than 160 countries.

About VR First

VR First is an academic initiative designed to provide state-of-the-art facilities to anyone interested in exploring the power and potential of virtual reality development. The program encourages educational institutions around the world to establish dedicated VR labs on their campuses by partnering with Crytek and leading VR hardware innovators. VR First participants have full access to Crytek’s CRYENGINE software alongside the latest technology required for VR development. The overarching goal of VR First is to nurture new talent in VR development and create a global community equipped to embrace this exciting field of technology.

About Crytek

 Crytek is an independent videogame developer, publisher, and technology provider with headquarters in Frankfurt am Main (Germany) and six other studios around the world. Established in 1999, Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, and Warface. All of Crytek’s games are developed using CRYENGINE, the company’s cutting-edge 3D game technology, which is also the first choice of other leading developers and licensees when creating games for PC, Xbox One, PlayStation®4, and Android. Crytek’s ongoing growth in the games-as-a-service market has extended the company’s reach as they continue to deliver top quality interactive experiences to players through self-publishing platforms online.

Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards

Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards

Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards

The Witcher 3: Wild Hunt, the open-world fantasy role-playing game from developer CD Projekt RED, was honored with the Game of the Year award at tonight’s 16th annual Game Developers Choice Awards ceremony during the 2016 Game Developers Conference at the Moscone Center in San Francisco.

The acclaimed title also received the award for Best Technology for its complex game engine that combines brilliant visuals with a huge game world.

Her Story, the interactive crime fiction game from independent game developer Sam Barlow, earned the most awards of any nominee tonight, taking home the awards for Innovation, Best Narrative and Best Handheld/Mobile Game.

Starring actress/musician Viva Seifert, the game cleverly combines taped confessions and a simple computer interface to engage players in a compelling murder investigation. Earlier this evening, the game also received the Seumas McNally Grand Prize and Excellence in Narrative awards at the 18th Annual IGF Awards, the sister event that celebrates the best independent game development, which immediately preceded the GDCA ceremony.

Ori and the Blind Forest by developer Moon Studios earned two Choice Awards, for Best Debut and Best Visual Art. Ori and the Blind Forest is an action platformer set against a visually stunning hand-painted world and offers players a deeply emotional story about love, sacrifice and hope.

Other winners tonight included Rocket League, the wildly fun and deeply competitive soccer-meets-rocket cars title, which earned developer Psyonix the award for Best Design. The Audience Award, which is chosen from among all of the GDCA finalists through a public online voting process, was presented to developer Dontnod Entertainment for Life is Strange, the captivating coming-of-age tale told in five episodic installments. The title puts players in control of Maxine Caulfield, a teenage girl with mysterious powers, and forces them to make and reckon with moral decisions and their sometimes wonderful, sometimes terrible consequences.

The honor of Best Audio was earned by the Crypt of the NecroDancer from developer Brace Yourself Games, which uniquely blends action, role-playing, and rhythm games, challenging players to explore dungeons and battle monsters to the bumping rhythms of Danny Baranowsky’s eclectic metal/electro/dance soundtrack.

The Game Developers Choice Awards honor the very best games of the year, and was created for and voted on by developers. Winners are selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN), which is an invitation-only group comprised of leading game creators from all parts of the industry.

Every year, the Game Developers Choice Awards also recognize developers who have made significant contributions to the art, science and craft of video games with three special awards. This year, the Pioneer Award was given to Markus “Notch” Persson, the famed creator of the multiple GDCA and IGF Award-winning indie sandbox title, Minecraft. The game, which has sold more than 70 million copies over multiple platforms, has revolutionized the sandbox game genre and helped cement the role of video games in stimulating creativity and ingenuity as well as rewarding skill.

The Ambassador Award, which recognizes those whose actions have helped video games to “advance to a better place,” went to Tracy Fullerton, professor and director of the University of Southern California (USC) Games program, and leader of the Game Innovation Lab. Fullerton has been instrumental in the creation of influential independent games that include Cloud, fl0w, Darfur is Dying, The Misadventures of P.B. Winterbottom and The Night Journey, with artist Bill Viola.

The Lifetime Achievement award was bestowed upon Todd Howard, the distinguished creative director, designer and executive producer at Bethesda Game Studios. Todd Howard’s work on the acclaimed Fallout and Elder Scrolls series of open-world games has helped define an entire genre of games with deeply enthralling worlds with virtually endless opportunities for adventure and discovery.

“The world of video games can include every imaginable and unimaginable experience, from the vast world of The Witcher 3, to the intimate interrogations in Her Story, and the Choice Awards have evolved to honor this diversity of titles,” said Meggan Scavio, General Manager of the Game Developers Conference. “All of these winning and nominated titles have expanded what we think what games can be, how to maturely handle story, and how to make games that are ridiculously fun. I’m excited to see all of these wonderful developers recognized for their amazing contributions, and I congratulate all of this year’s winners and nominees.”

Without further ado, the Game Developers Choice Awards winners are:

Best Debut
Moon Studios (Ori and the Blind Forest)

Best Audio
Crypt of the NecroDancer (Brace Yourself Games)

Innovation Award
Her Story (Sam Barlow)

Best Technology
The Witcher 3: Wild Hunt (CD Projekt RED)

Best Visual Art
Ori and the Blind Forest (Moon Studios)

Best Narrative
Her Story (Sam Barlow)

Best Design
Rocket League (Psyonix)

Best Handheld/Mobile Game
Her Story (Sam Barlow)

Audience Award
Life is Strange (DONTNOD Entertainment)

Game of the Year
The Witcher 3: Wild Hunt (CD Projekt RED)

Pioneer Award
Markus “Notch” Persson

Ambassador Award 
Tracy Fullerton

Lifetime Achievement Award
Todd Howard

Revision 2016

Revision 2016

Revision 2016

Here are results and productions released during the Revision 2016 demoparty that took place in Saarbrücken (Germany) from March 25th to 28th 2016. All results are available HERE.

Here is a selection of the best prods in PC demo/64k/8k/4k, C64 and Amiga. Enjoy!

1 – PC demo

Rank #1 – Shapeshift by cocoon

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Rank #2 – instant god by Fairlight & Carillon & Cyberiad

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Rank #3 – Through the Cracks by Still

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Rank #4 – True Colors by Still

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Rank #7 – Everything Is Static Still Changing by United Force & Digital Dynamite

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2 – PC 64k

Rank #1 – fermi paradox by mercury

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Rank #2 – Darkness Lay Your Eyes Upon Me by Conspiracy

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Rank #4 – f8:5 by rtificial

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3 – PC 8k

Rank #1 – Nexus 8 by Loonies

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4 – PC 4k

Rank #1 – Soleu by Collapse

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Rank #2 – Surveillance by Alcatraz

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5 – C64

Rank #1 – We are Demo by Fairlight & Offence & noice

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6 – Amiga intro

Rank #1 – Higher State of Resolution by Dekadence

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New Research: Video Games Help Children’s Psychological and Academic Development

New research suggests that video games have a positive effect on children‘s development.

Thirteen researchers from Columbia University and Paris Descartes University found that elementary-age children who played video games for five or more hours per week – about 20 percent of the children surveyed – had fewer psychological problems and higher overall academic performance than their peers who did not play video games. In fact, the game players were described by teachers as better students, both academically and in social adjustment.

New Research: Video Games Help Children’s Psychological and Academic Development

New Research: Video Games Help Children’s Psychological and Academic Development

Part of the School Children Mental Health Europe project, the report analyzed the video game usage, academic performance, and behavior of nearly 3,200 European children between the ages of six and 11. Observations and data collected by parents and teachers were also considered to help guide researchers.“I think what we’re seeing here is the evolution of gaming modern society. Video games are now a part of a normal childhood,” Katherine Keyes, one of the 13 authors of the study, told U.S. News. “What we’re seeing here is that kids who play a lot of video games are socially integrated, they’re prosocial, they have good school functioning and we don’t see an association with adverse mental health outcomes.”

As the research concludes, video games provide educational, social, and psychological benefits for children.

You can read the entire study online in the journal Social Psychiatry and Psychiatric Epidemiology.

eSports Experiencing Unprecedented Growth

March does not just belong to basketball anymore. While much of the sports world was focused on the NCAA Men’s Basketball Tournament, millions of fans tuned into eSports competitions to watch top collegiate athletes compete in sold-out arenas, and the biggest names in sports media signaled that eSports are now a mainstay of their overall coverage.

Earlier this spring, ESPN and Yahoo! launched dedicated verticals to cover eSports exclusively, offering expert commentary, analysis, and articles on the virtual competitions. The sports titans join other news outlets, including Business Insider and Fortune, in featuring interviews with top players, scores, schedules, rankings, and statistics right alongside football, basketball, and baseball. In addition to daily coverage, ESPN dedicated an entire issue of ESPN The Magazine to eSports, hired staff for eSports-specific content, and broadcasted competitions on ESPN and ESPN2.

“The competition is crazy, it has million-dollar performers, it has high stakes, it has everything that makes sports interesting to cover,” ESPN.com editor-in-chief Chad Millman told TIME.

eSports Experiencing Unprecedented Growth

eSports Experiencing Unprecedented Growth

Major video game studios are also ramping up their efforts in competitive gaming. 343 Studios held the Halo World Championship in March, and more than doubled the original cash prize because of fan excitement, resulting in the largest prize to date for a first-person shooter competition at $2.5 million. The opening rounds of Activision-Blizzard’s Heroes of the Dorm tournament recently aired on ESPN opposite March Madness, and offered a familiar bracket challenge for fans. The event culminated in a “Heroic Four,” a live two-day event on ESPN2, with the winning team receiving awards covering full college tuition.

Also in March, the Intel Extreme Masters (IEM) World Championship, featuring League of Legends, Counter-Strike: Global Offensive and StarCraft II: Legacy of the Void, shattered previously held eSports records. Over the course of the event, 113,000 people attended and an additional 34 million unique users tuned in online to watch live streams in 26 different languages. The event also featured the IEM’s “Diversity in eSports Initiative.” Part of Intel and ESL’s AnyKey initiatives, the partnership hopes to create inclusive environments for underrepresented communities in eSports.

With growing support, better production quality and sponsor involvement, and a more inclusive environment, eSports is taking the sports world by storm with no signs of slowing down.

Grab Six Awesome Linux Games for a Few Bucks with Humble Devolver Bundle

Grab Six Awesome Linux Games for a Few Bucks with Humble Devolver Bundle

Grab Six Awesome Linux Games for a Few Bucks with Humble Devolver Bundle

Hooray, hooray! Attention, Linux gamers from all over the Interwebs, there’s a new Humble Bundle out there that brings you six awesome games for your penguin-powered OS, and you only need to pay a few bucks for them.

Humble Devolver Bundle is now live, and it contains a total of eight titles that are supported on various platforms, including Windows, Mac OS X, and GNU/Linux. However, only six of them are available for your Linux box, which is a very good proportion if you ask us.

And the best part is that the whole package of games will cost you only a few bucks, despite the fact that it is worth about $139 (€122). But let’s have a closer look at the buying options, as for only a dollar ($1), you can have the Gods Will Be Watching, RONIN, and A Fistful of Gun (Windows only) titles.

Then, if you pay more than the average price, which right now is $4.44, you’ll also unlock the Shadow Warrior Special Edition, Dropsy, and NOT A HERO games, along with a coupon for 50% off for The Talos Principle game, which you can purchase from the Humble Store.

Lastly, if you feel rich today, you can pay the sum of $10 to also receive the Hatoful Boyfriend: Holiday Star and Titan Souls (Windows and Mac only) games. So are you still here reading this? Go get your games right now before the average price goes too high for you to afford. Have a lot of fun!

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My name is Sayed Ahmadreza Razian and I am a graduate of the master degree in Artificial intelligence .
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Related topics such as image processing, machine vision, virtual reality, machine learning, data mining, and monitoring systems are my research interests, and I intend to pursue a PhD in one of these fields.

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My Scientific expertise
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  • Machine learning
  • Pattern recognition
  • Data mining - Big Data
  • CUDA Programming
  • Game and Virtual reality

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